Aqua pure illustration - 5
So here we have 6-7 exact the same layers. Resize (ctrl+t) each of the layer as you wish remember that the size and the quantity of the bubbles increases from down to up. Play with each layer opacity to bring the object to front or visa-versa. So here it is.
If you ask me this illustration is still dull and lonely let's bring a little bit of realism. For this operation I will use my Wacom tablet finally) so create a new layer and begin to draw. The idea is to draw a light rays coming down in the water. It is very easy just set brush opacity jitter, flow jitter in the other color dynamics section is turned to PEN PRESSURE + in the Shape Dynamics Section the Angle Jitter is set to pen Tilt and the Roundness jitter also set to Pen Pressure. Draw with white color from up to down. (The overall brush flow is turned to 5 % for better smoothness). Remember to use eraser instead of white color to fix some lines. Use drop shadow on this layer.
So there we have it. Quite ok! But still something is missing. Maybe some life? Yes, Why not? But before that i want to create water surface effect or some kind for that I will use Photoshop's Alpha Channels.
So create a new alpha channel fill it with black to- white gradient.
NOTE: that Alpha channels are basically masks so what you see white will be affected by any Effect, filter. Or adjustments, the black area hides all effects etc.
Then click on the layer you want effects to be applied to (in our case it will be our last painting- layer). Then load the selection Select>Load selection and choose Alpha1.
Ripple the selected area Filters>Distort>Ocean Ripple. So this is it out some kind of ocean effect is done now. Of course the best way to achieve realistic water surface effect is to pain it by hand.
And where were we . I want to make his illustrations a little bit filled so I will add some life to all this emptiness.
If you ask me this illustration is still dull and lonely let's bring a little bit of realism. For this operation I will use my Wacom tablet finally) so create a new layer and begin to draw. The idea is to draw a light rays coming down in the water. It is very easy just set brush opacity jitter, flow jitter in the other color dynamics section is turned to PEN PRESSURE + in the Shape Dynamics Section the Angle Jitter is set to pen Tilt and the Roundness jitter also set to Pen Pressure. Draw with white color from up to down. (The overall brush flow is turned to 5 % for better smoothness). Remember to use eraser instead of white color to fix some lines. Use drop shadow on this layer.
So there we have it. Quite ok! But still something is missing. Maybe some life? Yes, Why not? But before that i want to create water surface effect or some kind for that I will use Photoshop's Alpha Channels.
So create a new alpha channel fill it with black to- white gradient.
NOTE: that Alpha channels are basically masks so what you see white will be affected by any Effect, filter. Or adjustments, the black area hides all effects etc.
Then click on the layer you want effects to be applied to (in our case it will be our last painting- layer). Then load the selection Select>Load selection and choose Alpha1.
Ripple the selected area Filters>Distort>Ocean Ripple. So this is it out some kind of ocean effect is done now. Of course the best way to achieve realistic water surface effect is to pain it by hand.
And where were we . I want to make his illustrations a little bit filled so I will add some life to all this emptiness.
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