The Making of an Icon
- By Pixel Resort
- Published 05/24/2008
- Designing
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Rating:




I've had a few requests for insights into the process of making icons. Instead of answering individually, I've decided to make this the first subject of a range of articles to be authored here at PixelResort.
This won't be a tutorial or a step-by-step walkthrough, more like a general guideline based on my own experience. It's how my workflow crops up. Enough disclaimer, let's see if we can make an icon. To illustrate the creation of an icon, I've decided to redraw my old TextEdit icon from the bottom up.
Sketching
Sketching is an important tool in defining the concepts of your icons infancy. Sketching shouldn't be accurate, it's all about getting your ideas down on paper.
Unconsciously you make alot of decisions when you first put that pen to the paper. Perspective and major elements materialize and you get a first and early look of what might work. The power of moleskins should never be underestimated. Reference pictures and rough tracing might come in handy if you're drawing something completely alien to you.
Where to Start?
When that unceremoniously blank photoshop document is staring back at you, it might be hard to know where to begin. My advice is, start with large and defining elements of the Icon. In this case the wooden pad sets the perspective and works as the foundation of the icon.
The Pen Tool
The Pen tool is the iconists best friend. It takes time to master, but it's the heart and blood of icon creation. Even though your finished work will be raster based, vector scalabillity in the work area is essential. It allows you to move around and resize elements like there's no tomorrow.
Blending Options
If the Pen tool is the iconists best friend, blending options is the beer they enjoy together. Blending options are way more powerful than many recognize. The subtle symphony of individual styles can create almost any texture and surface.
I could write an entire book about the power of blending options. The best way to learn is to play around with it yourselves. Don't be fooled by the labels adobe has given the individual options - an inner shadow doesn't necessarily need to cast a shadow, etc. Explore the possibilities of the individual options.
Organize!
As you slowly add more details to your icon, make sure to stay in control of your growing number of layers. Organize in folders, and nestle in smart objects.
Icons can easily have 100+ layers, so staying on top of the individual parts make tweaking alot easier.
Smaller Sizes
As you may know, a regular icon package contains several sizes. When you first start out, make sure to work on the maximum size your package will contain. This is often 512????512 pixels (leopard standard). From there on, you should work your way down the various sizes (256, 128, 32, 16).
Tweak and completely redraw your icon to fit each individual size. Much of the liberty you have in the 512px version won't be afforded you in the smaller sizes. Each size is equally important. An icon is only as good as it's least attractive size. Make those pixels count!
Packaging
When you've spend a few hours perusing the details and tweaking everything to your satisfaction it's time to pack up the icon. Personally i use Iconfactory's marvelous IconBuilder. It outputs Mac & PC formats without a blink.
Ultimately the creation of each icon is inheretly different. To say that I haven't gone into detail is a mild understatement. There are quite alot of aspects which i haven't covered, but I hope that i've shed some light on the process of making an Icon.
Download
Download the finished icon from the Icons Section.
I'll be happy to answer any questions in the comments.
Author: Michael Flarup
URL: http://pixelresort.com
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22 Responses to "The Making of an Icon" 
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said this on 26 May 2008 4:17:34 AM CDT
not baad ) but i never have the idea to sketch ICons )) - should maybe try it )
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said this on 26 May 2008 12:40:49 PM CDT
oops mised the 5 th star !
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said this on 26 May 2008 4:40:58 PM CDT
Using Photoshop is a poor choice for icon such as this. If you used a 3D tool, you would not have to sketch it and the pencil would not look like it does not belong to the pad due to different perspective and lighting. You'll also save lots of time.
Nice icon, BTW.
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said this on 27 May 2008 2:13:00 PM CDT
hey
i have made icons before, but for some reason when i make the 16X16 they dont look as god and crisp as yours (( i have tried PS and IconWorkshop but never get the results i want any tips on shrinking the icons
yanith
yanitho@hotmail.com
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said this on 01 Jun 2008 3:50:26 PM CDT
Wow, great (but little brief) inspiration for those who are lazy to learn in 3D based programs. But maybe Illustrator would be better..
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said this on 02 Jun 2008 2:45:55 AM CDT
this can be a good tutorial but seem a bit too brief. I think illustrator can handle it better because it will not reduce the image quality. I prefer go for illustrator when creating icons :)
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said this on 02 Jun 2008 5:37:05 AM CDT
can't you elaborate the layer styles?
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said this on 03 Jun 2008 3:23:01 AM CDT
What is confusing me is you say that at smaller sizes you change the detail to make the most from the pixel, so that the icon still looks good at 16x16. However, when you throw the large icon into Icon Builder, that does all the work for you. Reduction etc... So do you still modify the icons that Icon Builder creates or not?
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said this on 13 Jun 2008 3:06:19 AM CDT
Wow! This is magic! And you wizard of Photoshop!
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said this on 13 Jun 2008 4:53:55 AM CDT
There are a few very handy tips here. thanks !!!
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said this on 03 Jul 2008 12:08:23 PM CDT
I love your icon design, however, I must say the tutorial is too brief for the new comers. Don't think photoshop is right tool for doing icons.
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said this on 14 Sep 2008 4:40:19 PM CDT
Very nice work i love it
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said this on 15 Oct 2008 6:58:12 AM CDT
Very great work! I love this icon...
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said this on 13 Feb 2009 10:11:05 AM CDT
Nice outcome, but would be much better done in illustrator and completely possible.
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said this on 12 May 2009 2:07:35 PM CDT
Very impressive. I would like to see a bit more detail in the steps though.
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said this on 22 May 2009 4:19:22 PM CDT
This is really possible? 0_o
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said this on 15 Jun 2009 7:55:30 AM CDT
wow! very nice tutorial i will try it also. Thank you for this.
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