
Metal: now the metal is completely different thing. It is very shiny. The shadow - reflection value must be very high: that meant no matter what the color of the metal is you will have to use white (top reflecting point) and black color (inner shadow). The metal surface is often very smooth - that we will do the rendering with a mere soft edged brush (maybe with noise turned on).

Going darker and darker:

Some color:

Scratch the surface using basic 1 px brush.

Drop some light reflections using ROUGH brush. The metal has very strong counter light coming from the edges.

Gesso: now gesso has no wide shadow - highlight value. That means we will be using white (primary) and light


Cast iron: now the cast iron is black and has a very small reflecting area in this case. Moreover as this material has rough surface: that is why we have to use textured (dot texture brush) for the reflection.
Fill the selection with black color first.





And that's a wrap. Practice different materials. Because I thing the Texture photo usage is a little cheating. This is a good advantage for you to know how to render the materials using plain means.

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9 Responses to "Photorealistic material rendering" 
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said this on 20 May 2009 6:07:47 AM CDT
Spectacle! Congratulate :)
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said this on 31 May 2009 12:59:07 PM CDT
Great tut - great results! Thank you!
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said this on 04 Jun 2009 7:56:52 PM CDT
Really helped thanks for your tut
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said this on 16 Jun 2009 3:14:39 AM CDT
I cant even understand... poorly written step by step instructions
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said this on 16 Jun 2009 1:10:41 PM CDT
thanks for share
and learn
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said this on 14 Jul 2009 6:36:44 AM CDT
I agree with qasim
The resolt is spectacular but not explained properly how to achive this.
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said this on 07 Nov 2009 9:52:33 AM CDT
Sorry, barely understood a word, which is a massive shame as the end result looks great.
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