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Water Angel Nymph Anime Picture
- By Anastacia Sholik
- Published 01/11/2007
- Anime Pictures
- Unrated
The next task we'll see how is it possible to make the corrections on the scanned already contours and change their colors, see how to create different textures (textile's for example) applying different filters of the program, different pictures, create also a magic sphere and giving a shining effect to the surfaces.
Open in a new window the scanned contours of the picture we want to process next: File Open (ctrl+o).
Copy the layer just to make the work possible by moving it on the new layer's icon in the Layers window. The first layer should be erased applying the other button in the same window. Decolorize the layer: Image Adjustments Desaturate (shift+ctrl+u) and correct the brightness and the contrast of the picture, making use of the next selection: Image Adjustments Curves (ctrl+m).
Make the contours look a little thinner and get to the next window: Layer Layer Style Blending Options to select the following adjustments:
Create now a new layer (use the icon on the Layers window) and place it under this layer, then combine both of them. Accentuate after that the white background in the Select Color Range window and click on it:
Erase now the marked zone, using the Delete button on the keyboard. Move off the markings: Select Deselect (ctrl+d). We have to create a new layer now under the layer with the
contours, just not to lose the last layer. Paint it in a neutral color (I choose white color) applying the Paint Bucket Tool. Get back to the layer containing the contours and change their color in the Blending Options window also.
Paint the given picture with the basic colors now. I recommend you to place each color on a new layer to make easier after that placing the shadows and if that is possible to change the color easily then. Use the Brush Tool of Hard Round type to make this operation.
I like starting picturing with details, that is why represent at the beginning the magic sphere in the girl's hands. Use on a new layer above the circle's coloring Filter Render Clouds, making sure that you have chosen preliminary the black and white colors.
Minimize the layer's size until it covers the sphere only, making use of the next command: Edit Free Transform (ctrl+t). Group this layer with that one containing the sphere's coloring: Layer Create Clipping Mask (ctrl+g), but the layer shouldn't get outside its contours.
Apply by turn now two filters. First - Filter Artistic Plastic Wrap, then Filter Stylize Glowing Edges.
Represent a flare now on the sphere, selecting Filter Render Lens Flare.
Open in a new window the scanned contours of the picture we want to process next: File Open (ctrl+o).
Copy the layer just to make the work possible by moving it on the new layer's icon in the Layers window. The first layer should be erased applying the other button in the same window. Decolorize the layer: Image Adjustments Desaturate (shift+ctrl+u) and correct the brightness and the contrast of the picture, making use of the next selection: Image Adjustments Curves (ctrl+m).
Make the contours look a little thinner and get to the next window: Layer Layer Style Blending Options to select the following adjustments:
Create now a new layer (use the icon on the Layers window) and place it under this layer, then combine both of them. Accentuate after that the white background in the Select Color Range window and click on it:
Erase now the marked zone, using the Delete button on the keyboard. Move off the markings: Select Deselect (ctrl+d). We have to create a new layer now under the layer with the
Paint the given picture with the basic colors now. I recommend you to place each color on a new layer to make easier after that placing the shadows and if that is possible to change the color easily then. Use the Brush Tool of Hard Round type to make this operation.
I like starting picturing with details, that is why represent at the beginning the magic sphere in the girl's hands. Use on a new layer above the circle's coloring Filter Render Clouds, making sure that you have chosen preliminary the black and white colors.
Minimize the layer's size until it covers the sphere only, making use of the next command: Edit Free Transform (ctrl+t). Group this layer with that one containing the sphere's coloring: Layer Create Clipping Mask (ctrl+g), but the layer shouldn't get outside its contours.
Apply by turn now two filters. First - Filter Artistic Plastic Wrap, then Filter Stylize Glowing Edges.
Represent a flare now on the sphere, selecting Filter Render Lens Flare.

