The next task we'll see how is it possible to make the corrections on the scanned already contours and change their colors, see how to create different textures (textile's for example) applying different filters of the program, different pictures, create also a magic sphere and giving a shining effect to the surfaces.
Open in a new window the scanned contours of the picture we want to process next:
File ? Open (ctrl+o).
Copy the layer just to make the work possible by moving it on the new layer's icon in the
Layers window. The first layer should be erased applying the other button in the same window. Decolorize the layer:
Image ? Adjustments ? Desaturate (shift+ctrl+u) and correct the brightness and the contrast of the picture, making use of the next selection:
Image ? Adjustments ? Curves (ctrl+m).
Make the contours look a little thinner and get to the next window:
Layer ? Layer Style ? Blending Options to select the following adjustments:
Create now a new layer (use the icon on the
Layers window) and place it under this layer, then combine both of them. Accentuate after that the white background in the
Select ? Color Range window and click on it:
Erase now the marked zone, using the
Delete button on the keyboard. Move off the markings:
Select ? Deselect (ctrl+d). We have to create a new layer now under the layer with the contours, just not to lose the last layer. Paint it in a neutral color (I choose white color) applying the
Paint Bucket Tool. Get back to the layer containing the contours and change their color in the
Blending Options window also.
Paint the given picture with the basic colors now. I recommend you to place each color on a new layer to make easier after that placing the shadows and if that is possible to change the color easily then. Use the
Brush Tool of
Hard Round type to make this operation.
I like starting picturing with details, that is why represent at the beginning the magic sphere in the girl's hands. Use on a new layer above the circle's coloring
Filter ? Render ? Clouds, making sure that you have chosen preliminary the black and white colors.
Minimize the layer's size until it covers the sphere only, making use of the next command:
Edit ? Free Transform (ctrl+t). Group this layer with that one containing the sphere's coloring:
Layer ? Create Clipping Mask (ctrl+g), but the layer shouldn't get outside its contours.
Apply by turn now two filters.
First - Filter ? Artistic ? Plastic Wrap, then
Filter ? Stylize ? Glowing Edges.
Represent a flare now on the sphere, selecting
Filter ? Render ?Lens Flare.